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Dreadholm

Dreadholm

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Devlog

  • Map Update.... Soon?
    March 03, 2026 by backwardsdirty
    Well I have been working on implementing some new tiles I got. Commercial ready tiles, and boy oh boy are they nice in comparison to the old FLARE tiles I was using previously. I am going to completel... Continue reading
  • Bug Fix: Cooldowns
    February 28, 2026 by backwardsdirty#bugfix
    Just a quick bug fix. Thank you to AnActualHumanProbably( https://anactualhumanprobably.itch.io/ ) for bringing it to my attention! Before you could place one ability in all 4 slots and each ability h... Continue reading
  • Launcher Updated
    February 27, 2026 by backwardsdirty#launcher
    Windows users don't need to download the new launcher, but this new launcher build should fix a bug addressed in the community pertaining to launching via Windows emulation on Linux. I think the issue... Continue reading
  • Alpha Balance Pass
    February 25, 2026 by backwardsdirty
    1
    #balance, #enemy
    Putting in some hard work on Dreadholm with as many hours as I can! Today we have some balance changes, and further changes to enemy AI. The XP curve is reworked now to be quadratic instead of linear... Continue reading
  • Enemy AI Overhaul
    February 24, 2026 by backwardsdirty#enemies
    Enemies got a behavior upgrade today. Previously, enemies would stand still until you walked into their aggro range, chase you to the edge of that range, and then just... stop. Forget you existed. Pla... Continue reading
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