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Devlog
Map Update.... Soon?
March 03, 2026
by
backwardsdirty
Well I have been working on implementing some new tiles I got. Commercial ready tiles, and boy oh boy are they nice in comparison to the old FLARE tiles I was using previously. I am going to completel...
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Bug Fix: Cooldowns
February 28, 2026
by
backwardsdirty
#bugfix
Just a quick bug fix. Thank you to AnActualHumanProbably( https://anactualhumanprobably.itch.io/ ) for bringing it to my attention! Before you could place one ability in all 4 slots and each ability h...
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Launcher Updated
February 27, 2026
by
backwardsdirty
#launcher
Windows users don't need to download the new launcher, but this new launcher build should fix a bug addressed in the community pertaining to launching via Windows emulation on Linux. I think the issue...
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Alpha Balance Pass
February 25, 2026
by
backwardsdirty
1
#balance, #enemy
Putting in some hard work on Dreadholm with as many hours as I can! Today we have some balance changes, and further changes to enemy AI. The XP curve is reworked now to be quadratic instead of linear...
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Enemy AI Overhaul
February 24, 2026
by
backwardsdirty
#enemies
Enemies got a behavior upgrade today. Previously, enemies would stand still until you walked into their aggro range, chase you to the edge of that range, and then just... stop. Forget you existed. Pla...
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